Hazel G
Alternate Reality Game creator and Transmedia writer with a background in film, theatre, radio and music video. In the past four years Hazel has concentrated on multi-platform interactive narrative, crossing digital and real world activities for online communities. Resident artist of the Pervasive Media Studio in Bristol, Hazel splits her time between researching future entertainment and working with digital agencies on big brand campaigns and Hollywood blockbuster movie extensions. She also likes cheese.
Hazel G’s articles
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Big Screen Augmented Reality not just a gimmick
Hazel Grian, on why Augmented Reality is not just a gimmick
Posted on 12th May 2010, under Campaigning, Innovation, Technology
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Perhaps all of this is a precursor to what will eventually become the bigger phenomenon – social gaming? We’ve already seen with the likes of Farmville and Mafia Wars (on Facebook) how popular it can be, but the concept isn’t only limited to Facebook. Twitter is the platform of choice for the award-winning Echo Bazaar:“http://www.failbettergames.com/Home/EchoBazaar” and I think that’s just the start of it…
So the question is, will the big screens be replaced by the social graph? I imagine the future will combine the two, a mash-up of on and offline to get the offline-on, and promote the online in the real world.
